MSI Afterburner+RivaTuner has almost always gotten the job done, so I never felt the need to use anything else, or to even look into using anything else. There was no DX12 or other API support. I usually prefer to use MSI Afterburner+RivaTuner (and before that, eVGA Precision+RivaTuner, before the dude who makes RivaTuner and EVGA had a falling out). Definitely ignore any 3gb cards from any generation. MSI Afterburner+RivaTuner has almost always gotten the job done, so I never felt the need to use anything else, or to even look into using anything else.

Our weekly newsletter includes a recap of our reviews and a run down of the most popular tech news that we published.

He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites.

THIS is exactly what I love to see – the devs added in a new ****ing renderer well after the game came out, boosting performance. The times it’s crashed, I’ve had it running even tho it doesn’t work for Vulkan.

That’s been my experience with it anyway. I have never heard of this.

On the Radeon RX 5700 XT Vulkan is 22% faster than DX11 and on the Radeon RX 5700 Vulkan is 15% faster than DX11. Very interesting article.

Just recently, it received a big update which gave the game an entirely new API path to run under. We are a community built and ran sub. More importantly, frame times were noticeably better.

Really think any 4gb card is a waste of money, it would be better to go to the previous generation like the 1060 Ti or Rx 580 then waste money on a new 4gb card. It can sharpen textures that get blurred by the use of temporal AA methods. Glad they went with Vulkan and not D3D12. My most recent theory is its FRAPS that might be causing it. Thanks for the article and the testing you did Brent! https://mirillis.com/en/products/action.html. We are running 4K with the highest game setting “Ultimate” in the benchmark. This is the first time I think it’s given me problems. Really pushed their engine for some great gains! I actually play this quite a bit in what little I have that passes for free time. It isn’t enough to make the Radeon RX 5700 XT playable at 4K with the highest settings, but at least as this very high VRAM bottlenecked setting we are still seeing a performance gain under Vulkan. Today, the French company added Vulkan support to Tom Clancy’s Ghost Recon Breakpoint. I’ve actually had fun playing with the settings and trying to find the best combination of image quality and frame rates.

This wasn’t the case under DirectX. Thus, the next Assassin’s Creed game may finally take advantage of a low-level API.

It makes for a smoother experience for sure. Really pushed their engine for some great gains! I played a few hours last night on Vulkan making sure FRAPS was turned off and had no issues so hopefully that it. First game in a while that I’ve played where you have enough options to dial up a really good performing and good looking game. First game in a while that I’ve played where you have enough options to dial up a really good performing and good looking game.

However, we were all pleasantly surprised when it was announced the game would be getting an upgrade. I know in some games FRAPS can cause crashes so maybe that’s the culprit. Dynamic buffer cache dynamic data is now heavily optimized for multi-threaded usage which boosts CPU frame times while reducing memory fragmentation. Ultimately, these features should improve overall performance and minimize stutters. Never had a problem.

We definitely see better results here than we saw at 4K.

Our weekly newsletter includes a recap of our reviews and a run down of the most popular tech news that we published. Awesome developers! Never had a problem. John is the founder and Editor in Chief at DSOGaming. It appears though that even with this Vulkan is only about 4% faster. (XBOX, PS4, & PC) Please feel free to share, discuss or ask, anything about Ghost Recon: Breakpoint here with your fellow Ghosts and Wolves. I also love to see the kinds of gains Vulkan and D3D12 can give us over D3D11 and OpenGL 4.5. In this graph, we have lowered the resolution down to 1080p, but still at “Ultimate” game settings. More by Brent Justice.

Really think any 4gb card is a waste of money, it would be better to go to the previous generation like the 1060 Ti or Rx 580 then waste money on a new 4gb card. In the last six months, this game has been very popular among gamers. At 1080p and a 2070 I’ve set Textures to Ultimate, all Shadow settings to Medium and everything else to High and I’m getting 120+ fps pretty much all the time with image quality that honestly looks no different than with everything set to Ultimate at least during game play. However, we were all pleasantly surprised when it was announced the game would be getting an upgrade. Wow, here now we are seeing much bigger advantages with Vulkan over DX11. This update was released on March 24th, only two weeks ago. Therefore, you can go ahead, download, and test for yourselves its Vulkan implementation. Let’s talk a little about the gaming engine first, and then we’ll go into what the new patch brought so we can then test its performance. Ghost Recon Breakpoint is an online tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. Still running Vulkan just fine on Breakpoint so I guess it was FRAPS after all the was causing the issue.

Let’s start by looking at AMD video cards only first, and compare DX11 to Vulkan performance in Ghost Recon Breakpoint. Some notable features include Global Illumination with Volumetric technology, Physically Based Rendering, larger landmasses, more objects, bigger buildings, improved AI. More importantly, frame times were noticeably better.

Netflix Raises Prices on Standard ($13.99) and Premium ($17.99) Streaming Tiers, ASUS Previews ROG Strix and TUF Gaming Radeon RX 6000 Series Graphics Cards, NVIDIA Releases Game Ready Driver for GeForce RTX 3070 and Watch Dogs: Legion, Intel Details 11th Gen Core-S Series Processors (Rocket Lake): Double-Digit IPC Improvement, AMD Is Working on a Solution for Super Sampling. Really think any 4gb card is a waste of money, it would be better to go to the previous generation …

You will notice the DX11 performance is averaging 30FPS and running in Vulkan improves performance by 13%.

Vulkan just seems more efficient/effective over DX12 plus I like it since Vulkan games usually can play great on Linux, which gives folks more options. Still running Vulkan just fine on Breakpoint so I guess it was FRAPS after all the was causing the issue. Just makes me feel good inside. In any case, Vulkan performance is considerably better than DirectX is. Glad they went with Vulkan and not D3D12. First up is the fastest video card AMD has, the AMD Radeon RX 5700 XT, but at 4K. I have had a few crashed on Vulkan tho and I’m not sure why. And, according to some first third-party benchmarks, the game runs significantly faster in this new API. It appears that Ubisoft has been utilizing low-level APIs to its latest titles. It’s actually playable at 4K on an RTX 2080 Super at Very High settings. This is another very interesting article which once again I wonder how the 5500XT does with PCIe3 vs PCIe4, I do believe the 5500XT is PCIe 8x and not 16x.

My most recent theory is its FRAPS that might be causing it. This is a new AMD technology that can improve image quality at little to no cost.