Certain levels look the same from beginning to end: flat, boring, and repeated. Generally favorable reviews- based on 6 Ratings, Borat Subsequent Moviefilm: Delivery of Prodigious Bribe to American Regime for Make Benefit Once Glorious Nation of Kazakhstan. Please make sure that you are posting in the form of a question. Weapon effects are flat and unimpressive: pick from low-poly glowing projectiles or flatly animated sprites that laughably spawn more colored lighting just for the sake of doing so. Similar-looking, brightly-lit skyscrapers stretch far into the sky, completely blocking the view of your surroundings. Crown Bar Wexford Phone Number, Have another shot.
------------------- OVERALL ------------------- ''It angers me to think that this was made by an actual COMPANY.'' I picked this game up for $... thinking that I got a bargain, but I have since changed my mind. The Earth is run by giant corporations in the future. Graphics look good and the gameplay works well. Once you're in the game, the bad stuff begins. Whatever gameplay conventions Slave Zero relies on, they've been beaten by just about any other game out there. When I start to think that I might possibly be able to make better models with a program myself, having no prior experience with modeling, that's when I know a game has bad graphics. Fortunately though, the story is pretty unobtrusive. Community The fluff has hit the fan! The lighting is poorly done and the game is, overall, way too dark. Not only are the levels practically at right angles (everything seems to be perpendicular, like it was laid out with building blocks), but they're also extremely flat and boring; they usually all depend on the same texture mapping to save them.
The only thing the game does that even remotely takes advantage of the DC's graphical capabilities (which it proves it can *ROCK* at) is to use the inherent anti-jagged edge effect that the DC has. Yeah, the DC version of Slave Zero has absolutely no music because the game makers couldn't figure out something with the DC's sound. These corporations, despite the fact that most corporations depend on the public to support them, are tyrannical in nature and suppress the public in every evil way possible.
I mean, if you're making a product that you expect people to buy, cutting corners is a logical solution, especially if it gets too hard. Although I mention a lot that I play a lot of retro games and that I'm tolerant of all kinds of graphics, it's worth mentioning again. The Slave Commander Revenant Prime appears and splits into two flying metal serpents, which bombard you from the air. Slave Zero Review It starts slow, but Slave Zero builds into a pretty strong shooter that's worth checking out for its guns, bosses, and multiplayer mode. You play ''the Slave,'' a prototype robot that was made by a corporation controlling a ''megacity.'' Your recently viewed items and featured recommendations, Select the department you want to search in, Reviewed in the United States on November 27, 2007. Listen to me now: if I were you, and had no way to stop myself from renting this game, I would rent it, play it for half an hour (all it takes, really), and return it saying that it was the worst game you ever played. Sure, you can cut it some slack, but let's look at some first generation titles that are supposed to have bad graphics: Soul Calibur, Sonic, House of the dead 2, Maken X. Uhm, sorry Slave Zero, you're a loser. Try some hard liquor. The artist probably hauled ass out of whatever god-forsaken company that made Slave Zero as soon as he got his paycheck. - Tony Hawk P.S. 500 years into the future, an organization called the SovKhan rules over the First Corporate Dynasty from the pollution spewing Megacity S1-9. ------------------- SOUND AND MUSIC ------------------- ''Rock out to your own tunes! Packed with non-stop action and story-driven ingame progression. Let me just bullet point this or this will take all day. Community It's kind of a lesson in how sound effects can either make or break a game, except here everything else is broken as well. Highs: There's a story, the missions actually mean something, the voice acting is good. - RE Survivor's Guide Weapons are also really nothing to write home about graphically themselves, aside from their predictable and lackluster effects.
Let's say this: it works. ), this game does provide some good 3rd-person blasting action. Lead Artist: Ken Capelli . Even though you are ostensibly navigating city streets, there is never much of a choice as to which direction to go; you'll never find yourself at an intersection wondering whether to make a right or a left turn. Something Awful review (A humorous review on Something Awful (PC version)) Kurt Arnlund (11) added Slave Zero (Dreamcast) on Jun 19, 2001 Other platforms contributed by Kurt Arnlund (11) Timing is everything, between avoiding shots, firing back, and navigating the terrain all while moving your machine robot around using a third-person perspective. Entire levels use the same lighting to make almost monochromatic backgrounds. You're a huge robot running through a city demolishing stuff. It's a hard choice to make, really. different kinds of weapons to use at one time: Machine gun, Laser, and Rockets. Until The End Of Time Pdf,
Slave Zero fails ultimately at the one thing that I think can save a bad game: is it fun? You can go into a half-assed ''sniper mode,'' which leaves you standing completely still but able to aim precisely. GameSpy Classic/Console Reviewed in the United States on July 22, 2001. Jumping offers no benefits in dodging.
© 2020 CBS Interactive Inc. All rights reserved. On my opinion, this game is really cool! Presumably, this is the reason that the textures are passable, especially when wrapped over an entire mech. Still playing? Previews of Slave Zero promised a game in which giant anime-inspired robots would do battle across a futuristic megalopolis. i also like the idea where you can save the game after each little sub- mission instead of finding some kinda object in the game to save the game on. I bet they really had an good excuse, like ''it was hard, man!'' Producer: Matthew J. What Does Incognito Mean On Google, Your email address will not be published. Voter Turnout In Wisconsin Today, - DC VMU Icons Seriously though, leaving out all music whatsoever is something that I don't think has been ever done by a game past its beta stages of testing. Needless to say, the SovKhan are the bad guys. It's got great graphics (For it's time), immersive gameplay, totally interactive and huge enviorments and a good storyline.
After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Powers. First of all, multiplayer mode is played from a first person perspective, since there's not room to show your slave on the screen as well. This time he is teamed with the genius Dr. Hawkins and Max, a 6-legged g... As Sarge, you must rescue your trusted commandos from the clutches of the evil general plastero. But if you go to options, you can change your view to first person. However, in my defense I'd like to point out that Slave Zero represents the worst that the DC has to offer in every aspect that can disappoint a gamer. A from-the-back view of your fugly mech essentially blocks the view and perception of distance to your jump destination. Trying to play this game with the screen split into quarters (meaning with three or four players) isn't worth the frustration, and even one on one play is just barely playable. It's available for $1.49 and it is DRM-free from Good Old Games at [ If you're expecting an Armored Core contender, or a Virtual On runner up, this isn't it. Most of the time, you can win battles without much tactical thought - your best strategy is generally to charge right in and start shooting as well. Ugh! Avoid it or die trying. The sound is average, although the voice acting is much better than the norm. - SOA World Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon.