1% of Physical Damage Converted to Fire Damage. Supports projectile skills, and any other skills that chain. Right click to remove from a socket. Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Requires a Melee Weapon. Up to five of these debuffs can apply simultaneously to an enemy. Releases arrows along with a burst of lightning which damages all enemies in a cone. 2% of Lightning Damage Converted to Chaos Damage, Deals (1-63) to (20-1198) Lightning Damage.

This means that you can multiply your maximum number of hits for single and multiple targets by the average number of hits per explosion.

Supported Skills deal 0.5% increased Attack Damage, Mirage Archer fires 0.1 additional Projectiles with Supported Skills, Supported Skills have 1% increased Skill Effect Duration, Projectiles from Supported Skills that have Pierced deal 2% increased Damage, Projectiles from Supported Skills Pierce (2-4) additional Targets, Supported Skills have 2% chance to Knock Enemies Back with Hits at Close Range, Projectiles from Supported Skills Pierce all Targets within 1 units, Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther, Supported Skills deal 0.75% increased Projectile Damage to nearby Enemies, Projectiles Fired by Supported Skills have 3% chance not to Pierce Enemies, Supported Skills have (20-30)% less Projectile Speed, Supported Skills deal 0.5% increased Physical Damage, Supported Attacks have 0.5% chance to cause Bleeding, Supported Attacks have 0.5% chance to Impale Enemies on Hit, Supported Skills deal (40-59)% more Physical Projectile Attack Damage, Supported Skills have 0.5% increased Area of Effect, Supported Skills also fire Projectiles from up to 2 points on each side of you.

Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Could you add your bandit choice, ascendency order and/or a pob?

Bleeding inflicted by this Skill deals Damage 0.5% faster, Deals (134.74-164.56)% of Base Attack Damage.

This effect will chain to your other nearby skeletons. Projectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate.

Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.

Supported Skills deal 0.5% increased Attack Damage, Mirage Archer fires 0.1 additional Projectiles with Supported Skills, Supported Skills have 1% increased Skill Effect Duration, Projectiles from Supported Skills that have Pierced deal 2% increased Damage, Projectiles from Supported Skills Pierce (2-4) additional Targets, Supported Skills have 2% chance to Knock Enemies Back with Hits at Close Range, Projectiles from Supported Skills Pierce all Targets within 1 units, Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther, Supported Skills deal 0.75% increased Projectile Damage to nearby Enemies, Projectiles Fired by Supported Skills have 3% chance not to Pierce Enemies, Supported Skills have (20-30)% less Projectile Speed, Supported Skills deal 0.5% increased Physical Damage, Supported Attacks have 0.5% chance to cause Bleeding, Supported Attacks have 0.5% chance to Impale Enemies on Hit, Supported Skills deal (40-59)% more Physical Projectile Attack Damage, Supported Skills have 0.5% increased Area of Effect, Supported Skills also fire Projectiles from up to 2 points on each side of you. Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. At night, as a young Daresso shared his bed with a woman whose name he could not recall.

This damage is not affected by your damage modifiers. Supports attack skills that can be used with bows.

Modifiers to cast speed will increase how frequently it does this. It hits a second enemy and this times fails to pierce. Right click to remove from a socket., Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, ChainingMana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (160%-185%)Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each arrow deals damage in an area around it. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. Throws a spectral copy of your melee weapon.

3% of Physical Damage converted to a random Element. Using the skill again alternates between Blood Stance and Sand Stance.

The skill chains, releasing another fiery orb that repeats this effect.

It does not grant a bonus to your character, but to skills in sockets connected to it. poe.trade can automatically generate your search based on an item. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. Enfin, la compétence Barrage utilise les projectiles additionnels de manières différentes.

Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces.

Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached.

Once a projectile has reached its pierce limit, it will not pierce further. A single act of anger travels countless paths of destruction. 1% of Physical Damage Converted to Fire Damage.

Modifiers to cast speed will increase how frequently it does this.

You can gain charges for your life and mana flasks by hitting the cursed enemy. can chain despite not being projectile skills.

Fixed an instance crash related to projectiles and.

Look the storm in the eye and you will have its respect. Faster Projectiles won't affect how far the arrow projectiles travel. Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target.

Corpses Spawned have 2% increased Maximum Life, Deals (25-682) to (37-1023) Physical Damage. Each arrow deals damage in an area around it. Steel Shards are gained with the Call of Steel Skill. Frenzy charges increase your attack speed. These will explode, causing AoE attack damage to enemies where they land. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. Note: Fork is calculated as 2. +0.05% Chance to Block Attack Damage while holding a Shield, Deals (24-284) to (36-426) Lightning Damage. Retour : le projectile revient dans la direction de son départ après impact. 1% increased distance between Firing Points, Supported Skills also fire Projectiles from up to 4 points on each side of you, Supported Skills fire 2 additional Projectiles.

This damage is not affected by your damage modifiers. A list of skill gems that have stats related to projectiles.

Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.